AoeStats
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QS Arena

503168612Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 39m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1152
+13
🇪🇸 Italians · Spain
1111
+15
🇪🇸 Franks · Spain
1025
+19
🇪🇸 Spanish · Spain
923
+23
vs
🇦🇷 Malians · Argentina
1111
-19
🇹🇷 Britons · Türkiye
1099
-18
🇨🇿 Celts · Czechia
1087
-18
🇺🇦 Hindustanis · Ukraine
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,653 9:35 14:04 28:32 ⛏ Fast Castle
34 1,336 7:33 12:59 29:25 ⛏ Fast Castle
34 1,354 9:14 13:48 — ⚔ Scouts FC
33 1,282 9:24 13:07 35:32 ⛏ Fast Castle
30 1,176 8:17 12:54 32:47 ⛏ Fast Castle
22 848 8:48 14:23 29:32 ⛏ Fast Castle
21 844 9:00 13:17 25:19 ⛏ Fast Castle
18 712 8:22 13:33 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,865 16,885 11,350 1,500 63,600 67,341
21,600 12,725 12,825 2,250 49,400 54,703
20,510 14,240 11,185 1,080 47,015 49,154
17,155 15,418 7,955 1,600 42,128 45,727
17,560 12,100 9,700 2,150 41,510 44,684
16,195 10,910 6,460 1,580 35,145 37,110
11,375 11,440 6,585 850 30,250 32,960
11,970 6,053 2,700 1,400 22,123 23,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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