AoeStats
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Arabia

503168423Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 60m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1055
+15
🇫🇷 Magyars · France
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,253 10:11 21:28 35:25 ⚔ Scout Rush
28 1,721 9:07 21:47 36:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,300 29,879 11,695 2,650 74,524 77,917
23,220 19,183 14,080 2,150 58,633 59,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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