AoeStats
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Black Forest

503168390Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 21m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1013
+14
🇬🇧 Celts · United Kingdom
1007
+15
🇻🇳 Bohemians · Vietnam
952
+17
🇫🇷 Romans · France
936
+18
🇨🇭 Malians · Switzerland
1056
-20
🇧🇷 Byzantines · Brazil
1000
-51
🇧🇷 Spanish · Brazil
1000
-51
🇲🇹 Poles · Malta
857
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 503 13:27 ⚔ Tower Rush
24 518 14:37 ⚔ Drush into Scouts
21 456 13:01 20:09 ⛏ Fast Castle
19 403 16:02
16 339 11:22 19:23 ⛏ Fast Castle
10 216 13:54 ⚔ Skirmisher Rush
8 168
5 101

Resources

Player Food Wood Gold Stone Spent Collected
4,510 2,730 650 100 7,990 8,108
4,950 2,547 250 140 7,887 9,602
3,820 2,734 510 310 7,374 7,560
2,925 2,535 50 85 5,595 5,697
2,440 1,972 170 250 4,832 4,285
2,700 1,840 120 0 4,660 5,413
800 156 50 0 1,006 988
700 80 0 5 785 620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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