AoeStats
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QS Arena

503168371Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 127m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
844
+16
🇪🇸 Portuguese · Spain
834
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 5,994 8:34 16:02 39:16 ⛏ Fast Castle
26 3,289 9:47 13:32 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,140 69,530 34,345 6,265 210,280 219,479
66,575 70,495 31,385 4,955 173,410 180,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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