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Arabia

503168355Analyzed
2v2 RM · 8h ago on Aug 30, 2026· 61m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
744
+13
🇫🇷 Burgundians · France
689
+15
🇩🇪 Mongols · Germany
685
-15
🇮🇳 Cumans · India
668
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,164 13:51 26:26 42:32 ⛏ Fast Castle
17 1,045 9:44 20:12 47:34 ⛏ Fast Castle
riczoc Italians
17 1,014 13:39 24:32 40:48 ⚔ M@A into Archers
dr.nick Burgundians
17 1,063 13:03 22:52 36:54

Resources

Player Food Wood Gold Stone Spent Collected
27,730 21,722 14,070 2,920 66,442 77,991
26,405 16,245 19,315 3,050 65,015 73,901
17,430 22,195 16,720 4,250 60,595 76,266
15,915 17,350 7,880 3,305 44,450 45,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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