AoeStats
← zekzhang1995

QS Arena

503168343Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 36m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
835
+17
🇫🇷 Franks · France
815
+18
🇧🇷 Huns · Brazil
864
-18
🇧🇷 Teutons · Brazil
846
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 876 9:51 13:46 23:03 ⛏ Fast Castle
21 740 8:00 16:31 31:08 ⚔ FC into Scouts
17 602 7:45 15:09 29:12 ⛏ Fast Castle
8 306 9:21 17:49 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,145 7,960 8,495 850 31,450 34,515
13,045 9,970 3,760 1,705 28,480 32,654
11,555 7,240 7,365 655 26,815 32,279
9,015 6,970 3,595 850 20,430 27,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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