AoeStats
← Tran

Four Lakes

503168302Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 6m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1213
+17
🇳🇱 Ethiopians · Netherlands
1210
+17
🇨🇳 Jurchens · China
1225
-17
🇨🇳 Japanese · China
1223
-17
Player eAPM Actions Feudal Castle Imperial Opening
dasiwaiguolao Jurchens
69 422
Tran Persians
58 357
Juan Sape Ethiopians
58 355
皮皮大侠 Japanese
42 260

Resources

Player Food Wood Gold Stone Spent Collected
1,150 225 0 0 1,375 1,367
800 200 0 0 1,000 1,008
850 125 0 0 975 1,138
800 150 0 0 950 1,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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