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Yucatan

503168300Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 59m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
617
+14
🇪🇸 Poles · Spain
546
+17
🇺🇸 Turks · United States
576
-16
🇺🇸 Gurjaras · United States
576
-16
Player eAPM Actions Feudal Castle Imperial Opening
Quest8014 Gurjaras
15 864 12:20 25:25 48:55 ⛏ Fast Castle
Pottaro Poles
13 795 11:59 24:41 41:24 ⛏ Fast Castle
ncatrix Franks
12 709 14:27 23:14 39:02 ⚔ Scouts into Archers
METALGOD Turks
8 489 12:26 29:05 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,410 12,350 12,220 2,625 43,605 49,437
16,235 13,785 8,755 1,960 40,735 45,462
17,750 12,290 6,510 1,400 37,950 67,937
5,415 4,270 1,375 1,965 13,025 17,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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