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Team Islands

503168240Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 64m 27s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
826
+14
🇩🇪 Italians · Germany
769
+17
🇹🇷 Koreans · Türkiye
787
-16
🇹🇷 Turks · Türkiye
787
-16
Player eAPM Actions Feudal Castle Imperial Opening
CANAVAR Koreans
18 1,177 14:32 22:52 39:50 ⛏ Fish Boom into Fire Galleys
biolk Italians
15 990 12:14 21:39 33:29 ⛏ Fish Boom FC into Fire Galleys
14 920 11:12 19:42 34:27 ⛏ Fish Boom FC
nesliq9028 Turks
10 668 13:01 20:32 33:33 ⚔ Fish Boom into Fire Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,795 32,635 10,965 4,050 66,445 77,995
24,500 18,400 15,700 6,800 65,400 76,771
15,665 25,720 13,170 1,875 56,430 65,218
7,610 9,310 6,520 1,420 24,860 29,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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