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Coastal Forest

503168002Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 15m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1010
+13
🇷🇺 Poles · Russia
987
+14
🇺🇸 Khmer · United States
932
+17
🇳🇴 Slavs · Norway
913
+18
🇨🇳 Franks · China
973
-17
🇹🇼 Lithuanians · Taiwan
958
-40
🇳🇱 Inca · Netherlands
946
-15
🇨🇳 Huns · China
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
可可 Huns
38 596 10:48
31 489 9:31 ⚔ Scout Rush
22 339 12:32
KASPER Poles
22 343 10:21 ⛏ Fast Castle
19 306 11:18 15:33 ⛏ Fast Castle
z23091820 Lithuanians
16 253 9:27
Bart Inca
13 209 12:25
12 191 12:17

Resources

Player Food Wood Gold Stone Spent Collected
4,000 1,768 400 100 6,268 7,142
3,825 1,615 450 0 5,890 6,642
2,885 2,200 50 0 5,135 5,119
2,425 2,175 80 0 4,680 5,526
2,050 1,830 0 0 3,880 4,989
2,045 1,350 0 0 3,395 4,364
2,150 1,110 100 0 3,360 4,322
1,700 1,460 50 0 3,210 4,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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