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Arabia

503167933Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 15m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
777
+12
🇪🇸 Goths · Spain
775
+12
🇨🇦 Spanish · Canada
715
-13
🇫🇷 Romans · France
677
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 418 8:43
evina_r_p Sicilians
19 290 11:10 ⚔ Tower Rush
JCD Romans
17 258 11:26
11 168 14:07 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,915 240 0 5,005 5,359
2,050 1,655 60 50 3,815 4,804
1,865 1,253 125 350 3,593 4,244
2,000 982 100 0 3,082 3,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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