AoeStats
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Arabia

503167762Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 67m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
801
+18
🇲🇾 Wei · Malaysia
840
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,059 11:02 30:06 42:57 ⚔ Scouts into Skirms
19 1,272 9:55 27:23 40:03 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,010 35,456 14,565 3,695 86,726 87,694
30,680 27,260 16,585 4,430 78,955 96,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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