AoeStats
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QS Arena

503167520Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 22m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1511
+14
🇨🇳 Persians · China
1461
+17
🇩🇪 Teutons · Germany
1443
+18
🇨🇳 Khitans · China
1418
+19
🇦🇷 Khmer · Argentina
1568
-21
🇱🇰 Poles · Sri Lanka
1478
-17
🇦🇷 Vikings · Argentina
1435
-15
1426
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 1,389 8:39 12:27 ⛏ Fast Castle
44 996 8:48 20:47 ⛏ Fast Castle
35 792 8:11 12:06 ⛏ Fast Castle
29 651 6:24 ⚔ Tower Rush
28 634 8:47 11:33 ⛏ Fast Castle
26 582 6:16 22:18 ⚔ Towers FC
25 562 7:35 12:02 ⛏ Fast Castle
24 534 7:39 12:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,875 5,810 1,050 300 16,035 17,981
5,675 5,655 1,010 100 12,440 14,389
6,675 3,725 200 500 11,100 12,215
5,125 2,929 400 880 9,334 11,026
4,150 3,268 705 355 8,478 8,458
4,950 2,875 300 200 8,325 10,265
3,275 2,527 300 875 6,977 8,499
3,175 2,705 100 750 6,730 8,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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