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Black Forest

503167481Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 29m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
666
+13
🇪🇸 Italians · Spain
653
+7
🇺🇸 Mapuche · United States
598
+9
🇬🇧 Tatars · United Kingdom
543
+11
🇺🇸 Tupi · United States
567
-14
🇺🇸 Huns · United States
540
-13
🇩🇪 Berbers · Germany
367
-6
🇨🇳 Shu · China
291
-4
Player eAPM Actions Feudal Castle Imperial Opening
11 343 15:20 25:15 ⛏ Fast Castle
11 332 13:43 21:36 ⛏ Fast Castle
SAKB-SAHI Berbers
11 319 12:23 19:56 ⛏ Fast Castle
11 317 12:05 21:07 ⛏ Fast Castle
pabloignp Gurjaras
10 312 15:11 29:22 ⚔ Drush FC
javiermrtnsnchz Italians
8 240 14:18 23:00 ⛏ Fast Castle
Myvt365 Mapuche
6 186 17:28 28:11 ⛏ Fast Castle
1 15

Resources

Player Food Wood Gold Stone Spent Collected
6,975 6,424 1,110 200 14,709 15,669
6,075 5,415 1,000 100 12,590 13,945
5,990 4,269 885 1,060 12,204 12,096
5,225 4,108 950 1,075 11,358 13,309
5,775 3,798 1,415 315 11,303 12,633
4,975 4,260 200 980 10,415 12,908
3,870 3,478 340 0 7,688 10,797
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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