AoeStats
← 羅賓不流汗

Black Forest

503167401Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 61m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Vietnamese · Hungary
781
+15
🇹🇷 Hindustanis · Türkiye
765
+16
🇨🇳 Hindustanis · China
764
+16
🇨🇳 Bohemians · China
748
+16
🇹🇼 Mongols · Taiwan
872
-21
🇹🇼 Wei · Taiwan
835
-19
🇹🇼 Bohemians · Taiwan
770
-16
🇹🇼 Huns · Taiwan
545
-7
Player eAPM Actions Feudal Castle Imperial Opening
juhamate7 Vietnamese
30 1,828 14:26 18:47 32:07 ⛏ Fast Castle
抽风Crazy Hindustanis
25 1,543 12:10 17:22 33:44 ⛏ Fast Castle
10% Huns
24 1,476 12:43 23:41 48:14 ⚔ Towers FC
23 1,445 14:33 19:55 34:11 ⛏ Fast Castle
凹狗 Bohemians
23 1,415 13:07 17:45 31:27 ⛏ Fast Castle
xxzxg_Nono Bohemians
23 1,413 12:18 22:17 30:35 ⛏ Fish Boom FC
22 1,373 15:31 28:10 ⚔ Towers FC
MamiReis06TR Hindustanis
21 1,278 24:18 30:11 44:10 ⚔ M@A into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,325 19,981 18,370 3,730 92,406 102,664
28,135 33,360 16,945 3,075 81,515 87,360
18,305 31,407 25,170 3,740 78,622 88,654
9,950 36,085 24,810 3,500 74,345 89,570
29,345 19,185 21,880 2,100 72,510 104,922
20,915 15,797 14,155 3,150 54,017 57,243
17,870 14,958 10,940 2,140 45,908 56,111
8,100 10,104 3,025 3,025 24,254 34,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.