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Team Islands

503167341Analyzed
4v4 RM · 21h ago on Aug 30, 2026· 77m 23s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1206
+14
🇹🇷 Italians · Türkiye
1203
+15
🇹🇷 Vikings · Türkiye
1151
+17
🇹🇷 Dravidians · Türkiye
1111
+19
🇸🇬 Chinese · Singapore
1223
-19
🇨🇳 Georgians · China
1174
-16
🇨🇳 Armenians · China
1155
-15
🇫🇷 Vikings · France
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
82160698 Chinese
59 4,555 10:58 16:26 32:39 ⛏ Fast Castle
déodat Italians
53 4,117 11:35 20:30 27:44 ⛏ Fish Boom into Galleys FC
slimshady12 Japanese
48 3,738 10:03 19:57 32:50 ⛏ Fish Boom FC
bao Vikings
48 3,711 11:39 16:51 36:30 ⛏ Fish Boom into Galleys FC
noob9527 Georgians
43 3,359 12:34 16:40 35:05 ⛏ Fish Boom FC
merd Vikings
27 2,093 10:33 19:08 33:51 ⛏ Fish Boom FC
ErsanKuneri Dravidians
27 2,109 14:14 19:33 31:22 ⛏ Fish Boom into Fire Galleys FC
27 2,116 11:50 20:08 30:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,525 67,975 26,545 3,550 132,595 140,936
52,665 55,155 19,080 2,400 129,300 137,723
29,145 50,165 24,580 850 104,740 111,111
34,130 38,400 19,475 5,800 97,805 102,919
25,010 42,020 21,295 4,700 93,025 120,395
25,125 38,123 23,955 5,705 92,908 98,722
37,905 34,280 13,265 4,050 89,500 105,286
23,775 25,020 15,490 2,150 66,435 77,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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