AoeStats
← slimshady12

Team Islands

503167341Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 77m 23s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1206
+14
🇹🇷 Italians · Türkiye
1203
+15
🇹🇷 Vikings · Türkiye
1151
+17
🇹🇷 Dravidians · Türkiye
1111
+19
vs
🇸🇬 Chinese · Singapore
1223
-19
🇨🇳 Georgians · China
1174
-16
1155
-15
🇫🇷 Vikings · France
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 4,555 10:58 16:26 32:39 ⛏ Fast Castle
53 4,117 11:35 20:30 27:44 ⛏ Fish Boom into Galleys FC
48 3,738 10:03 19:57 32:50 ⛏ Fish Boom FC
48 3,711 11:39 16:51 36:30 ⛏ Fish Boom into Galleys FC
43 3,359 12:34 16:40 35:05 ⛏ Fish Boom FC
27 2,093 10:33 19:08 33:51 ⛏ Fish Boom FC
27 2,109 14:14 19:33 31:22 ⛏ Fish Boom into Fire Galleys FC
27 2,116 11:50 20:08 30:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,075 66,950 24,795 3,550 126,370 134,711
48,820 53,625 17,280 2,400 122,125 130,548
28,445 50,015 24,580 850 103,890 110,261
31,385 37,775 17,955 5,800 92,915 98,029
24,800 38,048 23,805 5,705 92,358 98,172
35,180 33,780 11,740 4,050 84,750 100,536
17,235 38,620 16,700 4,700 77,255 104,625
20,580 24,640 13,265 2,150 60,635 71,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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