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Yucatan

503167292Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 63m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
1035
+16
🇵🇱 Mongols · Poland
1035
+16
🇩🇪 Ethiopians · Germany
1049
-17
🇩🇪 Goths · Germany
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
MerX Mongols
49 3,126 9:26 19:58 46:13 ⚔ Scouts into Archers
xXxSk8freakxXx Ethiopians
40 2,558 11:33 22:28 44:34 ⚔ Archer Rush
ReynevanP Franks
36 2,290 10:51 21:01 46:26 ⚔ Scout Rush
31 1,954 10:36 24:55 53:18 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,470 17,531 16,115 9,010 73,126 84,815
31,800 16,619 10,105 850 59,374 61,973
16,635 19,166 14,295 4,750 54,846 58,945
18,335 17,558 14,125 1,160 51,178 53,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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