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503167291Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 51m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1100
+16
🇹🇷 Slavs · Türkiye
1065
+17
🇹🇷 Franks · Türkiye
1060
+17
🇮🇳 Koreans · India
1137
-19
🇮🇳 Franks · India
1084
-16
🇮🇳 Britons · India
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kori Slavs
32 1,658 10:32 15:05 32:26 ⛏ Fast Castle
medikinette Franks
29 1,505 10:23 17:51 28:49 ⛏ Fast Castle
SJT Franks
26 1,340 11:40 16:32 43:52 ⛏ Fast Castle
Randalfien Poles
25 1,276 10:01 14:09 42:29 ⛏ Fast Castle
vanshtap Britons
24 1,229 9:36 18:41 36:58 ⚔ Archer Rush
*Maverick* Koreans
21 1,078 11:17 15:47 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,000 13,130 15,075 3,440 56,645 65,652
24,565 15,003 13,510 1,760 54,838 59,215
21,990 13,850 5,585 1,700 43,125 51,575
18,985 8,585 11,835 2,895 42,300 56,305
11,625 19,795 7,750 2,900 42,070 45,978
8,850 11,970 9,025 2,350 32,195 37,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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