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503167283Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 72m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1337
+14
🇮🇳 Spanish · India
1312
+15
🇩🇪 Cumans · Germany
1289
+16
🇺🇸 Koreans · United States
1156
+22
vs
🇴🇲 Romans · Oman
1316
-18
🇦🇷 Mongols · Argentina
1313
-18
1294
-17
🇨🇳 Cumans · China
1265
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 4,248 11:13 15:13 36:00 ⛏ Fast Castle
50 3,665 9:30 22:11 33:25 ⛏ Fast Castle
42 3,086 9:21 18:18 35:12 ⚔ Archer Rush
37 2,660 8:54 22:42 35:55 ⛏ Fast Castle
36 2,595 9:29 22:32 40:12 ⚔ Drush into Towers FC
28 2,027 9:23 20:49 35:44 ⚔ Skirms into Archers
21 1,542 11:21 18:25 34:28 ⛏ Fast Castle
13 911 9:35 21:01 49:47

Resources

Player Food Wood Gold Stone Spent Collected
71,660 33,580 31,815 3,570 140,625 155,458
56,815 48,075 17,355 1,500 123,745 135,748
69,645 24,450 15,200 3,565 112,860 120,178
45,275 24,109 33,980 5,600 108,964 145,167
43,990 44,840 11,470 3,260 103,560 106,447
29,530 44,410 20,390 4,050 98,380 108,299
24,090 21,867 17,020 6,640 69,617 99,067
14,770 21,255 6,220 1,810 44,055 45,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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