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503167283Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 72m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1337
+14
🇮🇳 Spanish · India
1312
+15
🇩🇪 Cumans · Germany
1289
+16
🇺🇸 Koreans · United States
1156
+22
🇴🇲 Romans · Oman
1316
-18
🇦🇷 Mongols · Argentina
1313
-18
🇹🇼 Ethiopians · Taiwan
1294
-17
🇨🇳 Cumans · China
1265
-16
Player eAPM Actions Feudal Castle Imperial Opening
Lucky23 Franks
58 4,248 11:13 15:13 36:00 ⛏ Fast Castle
Castor Cumans
50 3,665 9:30 22:11 33:25 ⛏ Fast Castle
42 3,086 9:21 18:18 35:12 ⚔ Archer Rush
鱼鱼 Cumans
37 2,660 8:54 22:42 35:55 ⛏ Fast Castle
BombayGypsy Spanish
36 2,595 9:29 22:32 40:12 ⚔ Drush into Towers FC
sandogsandy Koreans
28 2,027 9:23 20:49 35:44 ⚔ Skirms into Archers
ReBeL_persi Mongols
21 1,542 11:21 18:25 34:28 ⛏ Fast Castle
ql7mt Romans
13 911 9:35 21:01 49:47

Resources

Player Food Wood Gold Stone Spent Collected
83,735 36,580 37,215 3,570 161,100 175,933
58,290 48,125 18,355 1,500 126,270 138,273
69,645 24,750 15,375 3,565 113,335 120,653
45,475 24,109 34,030 5,600 109,214 145,417
45,840 45,540 11,945 3,260 106,585 109,472
29,680 44,585 20,390 4,050 98,705 108,624
26,590 21,867 18,720 6,640 73,817 103,267
16,570 21,255 6,720 1,810 46,355 48,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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