AoeStats
← neil.o.heinzer

Arabia

503167250Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 113m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
465
+17
🇲🇽 Burgundians · Mexico
497
-17
Player eAPM Actions Feudal Castle Imperial Opening
MUTZLAJ JS Burgundians
29 3,329 12:56 25:47 46:56 ⚔ FC into Skirms
21 2,383 10:45 26:31 48:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,510 40,267 24,420 2,410 113,607 115,956
28,255 31,626 38,235 5,740 103,856 163,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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