AoeStats
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Yucatan

503167195Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 47m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
781
+14
🇩🇪 Vietnamese · Germany
750
+16
🇮🇹 Bulgarians · Italy
701
+18
🇪🇸 Sicilians · Spain
776
-17
🇪🇸 Georgians · Spain
758
-17
🇪🇸 Khmer · Spain
693
-29
Player eAPM Actions Feudal Castle Imperial Opening
43 2,005 9:57 13:11 36:12 ⛏ Fast Castle
25 1,160 12:20 20:58 36:28 ⚔ Drush into Towers FC
20 962 11:44 17:11 40:26 ⚔ Scouts FC
20 964 10:40 27:30 ⚔ Skirmisher Rush
14 661 11:34 24:11 38:01 ⛏ Fast Castle
14 661 12:44 24:11 41:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,320 10,220 10,275 6,795 52,610 65,033
16,700 5,955 7,825 4,200 34,680 42,314
12,425 10,035 7,415 2,490 32,365 33,550
13,425 7,425 5,465 2,250 28,565 29,199
14,040 7,675 4,645 1,900 28,260 30,927
14,690 5,775 5,725 2,025 28,215 32,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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