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Arabia

503167161Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 81m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1106
+15
🇧🇬 Burgundians · Bulgaria
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 4,737 9:47 23:38 39:42 ⚔ M@A into Archers
Orhan Burgundians
32 2,582 9:45 19:49 63:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,910 24,120 21,420 2,675 93,125 96,620
23,920 27,824 16,060 6,290 74,094 89,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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