AoeStats
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Black Forest

503167129Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 52m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
1014
+10
🇪🇸 Bohemians · Spain
914
+13
🇪🇸 Georgians · Spain
904
+13
vs
🇬🇧 Persians · United Kingdom
889
-13
🇸🇬 Teutons · Singapore
862
-12
🇬🇧 Franks · United Kingdom
794
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,872 10:04 18:56 — ⛏ Fast Castle
22 1,157 10:51 19:32 35:06 ⛏ Fast Castle
20 1,027 11:45 18:19 37:07 ⛏ Fast Castle
15 774 12:14 17:38 46:30 ⛏ Fast Castle
13 659 13:54 20:37 34:30 ⛏ Fish Boom FC
11 600 15:20 24:32 43:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,815 22,085 18,025 750 57,675 70,298
27,735 9,820 15,060 2,155 54,770 67,610
23,395 14,437 8,930 4,635 51,397 54,129
21,305 17,561 9,495 2,150 50,511 67,576
21,735 16,136 8,545 2,890 49,306 58,612
15,775 13,475 7,555 3,820 40,625 42,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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