AoeStats
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Arabia

503166931Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 31m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
729
+15
🇹🇷 Vietnamese · Türkiye
709
+16
🇨🇳 Teutons · China
694
+16
🇪🇬 Persians · Egypt
674
+17
🇪🇸 Persians · Spain
724
-17
🇫🇷 Spanish · France
718
-17
🇪🇪 Maya · Estonia
706
-16
🇫🇷 Teutons · France
660
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 788 ⚔ Drush
17 521 24:15
13 404 12:49 22:28 ⛏ Fast Castle
12 383 11:26 23:42 ⚔ Drush FC
11 346 12:15 22:29 ⛏ Fast Castle
11 342 10:46 18:28
10 322 11:57 17:49 ⛏ Fast Castle
9 272 13:18 22:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,345 6,930 1,095 350 17,720 21,212
6,250 6,300 625 1,790 14,965 18,030
6,125 4,104 1,225 750 12,204 13,170
5,090 3,946 1,010 750 10,796 13,969
5,610 2,720 1,130 650 10,110 13,241
4,400 3,565 430 1,160 9,555 11,966
4,975 2,370 50 200 7,595 9,124
1,150 450 40 0 1,640 1,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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