AoeStats
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QS Arena

503166856Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 50m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1119
+15
1115
+15
🇩🇪 Franks · Germany
1097
-15
🇩🇪 Hindustanis · Germany
1097
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,007 7:23 11:42 28:16 ⛏ Fast Castle
37 1,849 8:47 12:31 25:38 ⛏ Fast Castle
34 1,723 7:52 12:19 29:12 ⛏ Fast Castle
24 1,200 9:48 13:54 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,050 15,930 15,170 3,880 70,030 83,825
24,500 22,108 18,540 3,605 68,753 73,193
22,730 24,141 15,050 2,600 64,521 85,291
28,470 19,615 10,160 850 59,095 70,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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