AoeStats
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Nomad

503166811Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 44m 1s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Gurjaras · Romania
830
+15
🇦🇪 Malians · United Arab Emirates
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,349 16:01 31:29 ⚔ Fish Boom into Archers
29 1,292 12:58 25:45 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,660 6,116 1,080 2,105 16,961 17,236
7,100 4,695 2,455 2,550 16,800 17,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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