AoeStats
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Arabia

503166681Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 60m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
949
+42
🇫🇷 Goths · France
949
+42
🇩🇪 Vietnamese · Germany
942
-16
🇩🇪 Magyars · Germany
942
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,340 11:14 22:54 36:27 ⚔ Archer Rush
35 2,085 10:59 15:02 37:41 ⛏ Fast Castle
32 1,929 11:41 16:57 37:23 ⛏ Fast Castle
16 952 12:40 28:37 47:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,270 21,103 13,405 2,400 66,178 67,138
30,980 14,124 13,025 2,150 60,279 68,639
23,945 15,687 14,820 3,450 57,902 81,943
14,590 14,378 4,705 950 34,623 44,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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