AoeStats
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Team Islands

503166639Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 4s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
975
+15
🇩🇪 Malay · Germany
927
+17
🇦🇷 Vikings · Argentina
912
+18
🇧🇷 Teutons · Brazil
883
+48
🇨🇳 Britons · China
986
-19
🇬🇷 Muisca · Greece
960
-18
🇮🇳 Romans · India
949
-17
🇨🇳 Persians · China
940
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,720 10:50 15:21 30:43 ⛏ Fish Boom FC
42 2,142 11:10 21:00 36:34 ⛏ Fish Boom into Galleys FC
29 1,462 12:20 22:54 37:50 ⛏ Fast Castle
26 1,308 13:28 21:29 29:53 ⛏ Fish Boom FC
12 617 13:25 22:47 ⛏ Fish Boom into Fire Galleys FC
12 591 12:09 20:00 44:02 ⛏ Fish Boom FC
8 419
1 42

Resources

Player Food Wood Gold Stone Spent Collected
27,270 13,395 13,810 3,065 57,540 59,620
19,870 17,009 9,935 2,305 49,119 62,701
18,340 15,835 8,510 1,150 43,835 48,132
9,030 18,665 10,032 4,365 42,092 59,143
15,900 10,085 5,515 2,575 34,075 45,168
2,900 5,100 1,885 0 9,885 12,141
450 25 0 0 475 829
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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