AoeStats
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QS Arena

503166356Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
810
+16
🇹🇷 Japanese · Türkiye
804
+16
vs
🇨🇿 Bohemians · Czechia
917
-65
🇨🇿 Cumans · Czechia
701
-25
Player eAPM Actions Feudal Castle Imperial Opening
24 1,081 9:16 15:33 32:15 ⛏ Fast Castle
17 775 7:56 12:32 33:17 ⛏ Fast Castle
14 613 9:57 22:50 — ⚔ Archer Rush
14 603 7:49 20:28 43:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,995 17,835 13,010 3,490 61,330 68,454
18,425 12,215 10,545 950 42,135 64,932
18,445 9,685 7,630 1,500 37,260 47,817
9,205 10,065 4,565 1,550 25,385 31,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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