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503166146Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 27m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1272
+14
🇹🇷 Magyars · Türkiye
1169
+18
🇫🇷 Vietnamese · France
1283
-19
🇫🇷 Wei · France
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
Prismik Tatars
44 1,198 10:20 21:27 ⚔ Archer Rush
veysipak Magyars
30 812 9:44 16:00 ⛏ Fast Castle
Don Salluste Vietnamese
22 602 11:05 16:51 ⚔ FC into Archers
Miel Wei
21 582 9:59 19:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,025 2,995 2,900 750 12,670 12,750
4,710 4,675 2,155 100 11,640 13,467
4,795 4,270 920 225 10,210 11,412
4,575 3,250 2,020 100 9,945 11,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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