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Black Forest

503166111Analyzed
2v2 RM · 13h ago on Aug 30, 2026· 45m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
456
+18
🇨🇳 Spanish · China
456
+18
🇺🇸 Vietnamese · United States
519
-19
🇨🇳 Magyars · China
492
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,108 12:08 25:18 39:14 ⛏ Fish Boom
csfanfan Magyars
17 762 18:11 44:28 ⚔ Tower Rush
11 481 13:25 26:13 36:28 ⛏ Fast Castle
MeantOrca552267 Vietnamese
3 153 14:24

Resources

Player Food Wood Gold Stone Spent Collected
32,010 19,199 17,885 1,925 71,019 74,626
11,505 6,865 5,165 1,885 25,420 27,051
8,275 7,359 1,405 1,090 18,129 20,319
2,400 1,644 130 125 4,299 3,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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