AoeStats
← Fede Nicolas

QS Arena

503166043Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 33m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Teutons · Uruguay
881
+13
🇵🇪 Spanish · Peru
879
+13
🇹🇷 Mongols · Türkiye
836
-14
🇹🇷 Cumans · Türkiye
798
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,079 8:55 13:50 26:03 ⛏ Fast Castle
30 987 8:10 22:34 ⛏ Fast Castle
23 753 6:51 14:42 31:11 ⛏ Fast Castle
17 570 8:52 16:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,210 7,545 2,270 850 20,875 24,733
9,725 5,205 4,235 1,500 20,665 22,390
9,030 7,318 2,775 1,400 20,523 22,767
7,860 6,375 3,280 1,300 18,815 19,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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