AoeStats
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Four Lakes

503165915Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 23m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Teutons · Ireland
938
+18
🇹🇷 Dravidians · Türkiye
937
+18
🇦🇷 Romans · Argentina
979
-18
🇦🇷 Japanese · Argentina
979
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 700 15:26 19:21 ⚔ Fish Boom into M@A FC
26 626 10:36 ⛏ Fish Boom
21 490 10:11 22:41
18 421 10:13 22:02 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,485 4,980 515 100 11,080 12,322
5,345 4,061 1,225 100 10,731 10,987
3,445 4,190 325 945 8,905 11,772
3,945 2,789 400 585 7,719 8,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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