AoeStats
← Oryx

Black Forest

503165773Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
987
+16
🇫🇷 Italians · France
982
+16
🇫🇷 Malay · France
973
+16
🇻🇳 Jurchens · Vietnam
1016
-18
🇻🇳 Aztecs · Vietnam
1007
-17
🇻🇳 Saracens · Vietnam
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,997 13:37 29:35 ⚔ Drush into Archers
39 1,674 12:24 17:40 37:33 ⛏ Fast Castle
37 1,599 13:33 37:47 ⚔ Scout Rush
32 1,384 12:25 27:15
19 810 14:29 25:57 ⚔ M@A into Archers
17 726 11:59 20:13 30:31

Resources

Player Food Wood Gold Stone Spent Collected
20,630 10,387 6,695 1,625 39,337 40,453
11,195 12,884 6,440 930 31,449 35,061
13,160 8,800 4,495 1,675 28,130 35,064
12,985 9,230 4,625 940 27,780 31,581
7,380 5,006 2,350 940 15,676 19,545
5,660 4,753 1,965 360 12,738 14,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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