AoeStats
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Black Forest

503165733Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 64m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
637
+14
🇫🇷 Bulgarians · France
602
+15
🇨🇱 Mongols · Chile
581
+16
🇺🇸 Berbers · United States
529
+19
🇨🇳 Britons · China
676
-20
🇨🇳 Mongols · China
657
-19
🇨🇳 Persians · China
515
-13
🇨🇳 Khmer · China
515
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,609 14:56 35:14 40:59 ⛏ Fast Castle
25 1,613 14:04 23:49 44:20 ⚔ Skirmisher Rush
14 919 12:20 26:28 39:44 ⚔ Archer Rush
13 843 15:06 21:26 40:18 ⛏ Fast Castle
11 718 19:37 27:42 ⛏ Fast Castle
9 583 10:58 22:27 40:03 ⚔ FC into Archers
3 218
2 147

Resources

Player Food Wood Gold Stone Spent Collected
20,750 29,735 28,615 3,595 82,695 91,384
26,320 22,380 16,245 3,225 68,170 101,168
31,485 9,635 22,575 4,200 67,895 76,968
27,085 12,831 17,410 1,775 59,101 63,398
17,895 19,595 12,655 4,640 54,785 77,413
10,290 8,656 5,010 2,305 26,261 32,455
800 150 50 0 1,000 1,215
300 60 50 0 410 302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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