AoeStats
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Four Lakes

503165714Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1063
+15
🇻🇳 Italians · Vietnam
958
+20
🇨🇴 Magyars · Colombia
1049
-18
🇺🇸 Vikings · United States
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,068 10:31 17:46 40:36 ⛏ Fish Boom FC
28 1,455 10:22 19:48 44:10 ⛏ Fish Boom FC
19 994 10:23 19:18 38:17 ⛏ Fish Boom FC
17 861 10:04 21:17 35:19 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,185 27,710 20,630 3,100 68,625 76,961
30,960 14,112 18,180 3,450 66,702 72,037
22,655 10,555 9,190 3,910 46,310 48,602
16,940 14,850 6,305 2,690 40,785 43,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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