AoeStats
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Yucatan

503165699Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 62m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
912
+10
🇨🇴 Wei · Colombia
683
+20
🇨🇴 Huns · Colombia
680
+20
🇩🇪 Hindustanis · Germany
795
-30
🇨🇿 Malay · Czechia
788
-17
🇦🇹 Huns · Austria
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,091 11:11 18:07 39:14
33 2,073 8:53 24:16 40:29 ⚔ Scout Rush
16 994 11:15 27:37 46:16
12 757 12:45 25:07 ⚔ Scout Rush
11 714 11:56 21:06 46:59
9 594 11:33 20:53 36:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,275 26,015 14,065 5,255 66,610 89,380
22,570 13,643 16,620 4,850 57,683 60,014
15,975 17,805 12,225 2,345 48,350 85,612
19,615 9,435 4,800 630 34,480 55,731
12,500 11,280 5,685 1,665 31,130 39,025
10,875 6,018 4,290 975 22,158 27,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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