AoeStats
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QS Arena

503165585Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
802
+12
🇪🇸 Gurjaras · Spain
714
+16
🇪🇸 Lithuanians · Spain
690
+17
🇮🇹 Bohemians · Italy
685
+17
🇨🇳 Spanish · China
750
-17
🇭🇰 Muisca · Hong Kong SAR China
717
-16
🇭🇰 Byzantines · Hong Kong SAR China
697
-15
🇭🇰 Persians · Hong Kong SAR China
662
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,986 8:38 12:54 33:35 ⛏ Fast Castle
18 696 7:49 17:29 28:28 ⛏ Fast Castle
17 678 9:31 24:01
16 644 8:49 14:13 31:23 ⛏ Fast Castle
13 507 10:18 20:23 30:51 ⛏ Fast Castle
13 523 8:22 16:59 33:57 ⛏ Fast Castle
10 406 8:22 19:13 ⛏ Fast Castle
8 334 8:44 17:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,985 20,270 10,300 2,415 58,970 69,291
18,545 7,275 11,165 1,400 38,385 44,776
15,100 9,070 7,240 1,600 33,010 39,190
15,165 8,860 7,305 1,500 32,830 35,813
17,175 7,335 6,220 2,070 32,800 36,124
10,400 9,490 3,440 1,785 25,115 28,484
11,300 5,060 2,650 300 19,310 20,523
6,150 4,455 540 850 11,995 15,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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