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Black Forest

503165375Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 40m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
993
+13
🇨🇳 Huns · China
984
+13
🇩🇪 Ethiopians · Germany
949
-14
🇧🇬 Britons · Bulgaria
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,301 13:01 19:40 33:06 ⛏ Fish Boom FC
Shark Ethiopians
23 949 13:41 17:58 31:53 ⛏ Fish Boom FC
(SS) Koba Britons
19 768 11:58 20:04 37:07 ⚔ Towers FC
18 757 12:42 18:38 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,475 15,988 24,390 850 73,703 77,446
29,925 8,794 14,685 2,250 55,654 59,121
12,625 19,216 9,390 2,255 43,486 53,796
11,370 9,255 4,115 2,845 27,585 32,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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