AoeStats
← Kamus1922016

QS Arena

503165344Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 56m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
924
+16
🇨🇴 Bohemians · Colombia
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,807 7:56 13:01 26:31 ⛏ Fast Castle
31 1,732 7:35 15:00 25:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,140 22,440 20,415 2,800 81,795 89,274
21,430 28,730 14,835 5,030 70,025 90,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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