AoeStats
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Yucatan

503165233Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 40m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1210
+14
🇭🇰 Goths · Hong Kong SAR China
1155
+17
🇺🇸 Malay · United States
1120
+18
vs
🇮🇳 Khmer · India
1179
-17
1175
-17
🇮🇳 Portuguese · India
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,949 13:31 16:32 — ⛏ Fast Castle
48 1,929 12:05 20:30 35:02 ⚔ M@A FC
30 1,220 11:18 14:30 33:01 ⛏ Fish Boom FC
25 1,022 11:49 21:42 —
23 913 11:56 14:58 32:05 ⛏ Fish Boom FC
20 820 11:42 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,145 17,248 8,520 2,150 45,063 53,084
14,875 16,500 8,920 1,600 41,895 51,870
19,870 10,825 7,105 2,350 40,150 49,212
21,275 10,366 6,470 950 39,061 46,104
15,745 6,764 4,060 1,500 28,069 32,457
12,215 11,732 1,665 200 25,812 30,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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