AoeStats
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Nomad

503165070Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 0m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1111
+13
🇫🇷 Koreans · France
1110
+13
🇭🇰 Huns · Hong Kong SAR China
1081
+15
🇳🇱 Celts · Netherlands
1074
+15
🇨🇦 Britons · Canada
1095
-16
🇦🇷 Chinese · Argentina
1055
-14
🇨🇳 Mongols · China
1046
-14
🇨🇳 Franks · China
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 53
35 32
28 26
24 22
18 17
16 15
14 13
12 11

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 375
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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