AoeStats
← FLUFFY♥

Four Lakes

503165030Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
787
+14
🇸🇰 Cumans · Slovakia
743
+17
🇰🇿 Slavs · Kazakhstan
863
-20
🇮🇳 Britons · India
646
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,434 10:32 26:42 ⚔ M@A into Archers into Skirms
FLUFFY♥ Slavs
22 893 10:46 23:23 ⚔ Scout Rush
22 894 15:02 23:56 ⚔ Fish Boom into Archers
Сох Britons
13 541 11:51 26:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,015 18,111 5,895 1,175 39,196 42,643
10,140 8,184 2,795 1,775 22,894 27,176
8,570 5,130 520 850 15,070 16,429
5,050 4,965 3,075 1,300 14,390 21,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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