AoeStats
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Black Forest

503164946Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 78m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
588
+16
🇮🇳 Khmer · India
583
+16
🇿🇦 Portuguese · South Africa
641
-34
🇺🇾 Italians · Uruguay
516
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,631 14:22 22:10 35:11 ⛏ Fast Castle
16 1,257 14:13 18:48 31:10 ⛏ Fast Castle
16 1,246 17:04 21:53 34:41 ⛏ Fast Castle
15 1,151 11:49 20:56 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,320 38,325 34,630 1,580 114,855 178,963
30,455 23,050 24,475 5,170 83,150 89,692
33,725 17,880 20,985 1,700 74,290 145,634
17,315 15,678 17,310 1,700 52,003 56,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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