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Yucatan

503164887Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 68m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1000
+19
🇹🇷 Teutons · Türkiye
979
+19
🇵🇱 Vikings · Poland
1056
-19
🇵🇱 Tatars · Poland
1056
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 2,170 10:58 21:10 34:16 ⛏ Fish Boom FC
cihadyetim Britons
27 1,848 11:14 16:44 38:18 ⚔ FC into Archers
Biscuss Vikings
23 1,546 10:01 15:18 34:39 ⛏ Fast Castle
operator Tatars
20 1,371 12:26 17:11 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,200 26,955 30,285 5,470 111,910 117,413
25,840 24,600 19,265 3,550 73,255 79,846
28,275 27,060 11,030 3,685 70,050 86,841
14,925 21,490 18,565 2,150 57,130 68,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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