AoeStats
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Yucatan

503164887Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 68m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1000
+19
🇹🇷 Teutons · Türkiye
979
+19
vs
🇵🇱 Vikings · Poland
1056
-19
🇵🇱 Tatars · Poland
1056
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 2,170 10:58 21:10 34:16 ⛏ Fish Boom FC
27 1,848 11:14 16:44 38:18 ⚔ FC into Archers
23 1,546 10:01 15:18 34:39 ⛏ Fast Castle
20 1,371 12:26 17:11 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,500 26,655 28,860 5,470 108,485 113,988
25,840 24,600 19,265 3,550 73,255 79,846
28,175 26,810 11,030 3,685 69,700 86,491
14,925 21,490 18,565 2,150 57,130 68,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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