AoeStats
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Nomad

503164698Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 40m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1235
+13
🇨🇴 Sicilians · Colombia
1205
+14
🇹🇼 Celts · Taiwan
1196
+14
vs
🇸🇪 Magyars · Sweden
1306
-20
🇸🇪 Georgians · Sweden
1147
-13
🇸🇪 Vikings · Sweden
1028
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,463 13:39 19:52 36:08 ⛏ Fish Boom FC into Galleys
35 1,394 13:46 23:55 39:33 ⛏ Fish Boom into Fire Galleys FC
30 1,199 13:54 20:32 39:17 ⛏ Fish Boom FC
28 1,113 14:48 18:43 — ⛏ Fish Boom FC
23 944 13:14 20:25 — ⛏ Fish Boom into Galleys FC
21 830 13:56 26:33 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,120 16,176 6,485 1,850 43,631 49,996
12,290 12,740 5,685 1,125 31,840 31,760
12,305 9,510 3,035 1,700 26,550 27,822
11,310 9,034 3,390 1,165 24,899 27,690
8,235 8,060 3,030 850 20,175 25,139
6,250 9,860 3,465 200 19,775 20,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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