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Black Forest

503164657Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 77m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
874
+16
🇺🇸 Turks · United States
874
+16
🇫🇷 Japanese · France
879
-16
🇺🇸 Celts · United States
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
Deshio Armenians
21 1,658 13:17 28:58 51:35 ⚔ M@A into Towers
SHADOWFUX Japanese
19 1,444 15:11 21:36 45:06 ⛏ Fish Boom FC
nickway Turks
18 1,428 15:28 20:31 37:56 ⛏ Fast Castle
9 667 13:27 17:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,595 53,342 31,100 5,500 149,537 150,656
40,470 22,712 20,480 1,120 84,782 100,343
22,140 12,579 11,285 1,340 47,344 74,601
3,070 3,158 790 1,055 8,073 8,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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