AoeStats
← Jimbo990

Black Forest

503164515Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 66m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Byzantines · Finland
733
+13
🇫🇮 Turks · Finland
733
+13
🇫🇮 Spanish · Finland
732
+13
🇫🇮 Burgundians · Finland
617
+18
🇬🇧 Persians · United Kingdom
708
-16
🇮🇳 Turks · India
681
-15
🇺🇸 Khmer · United States
650
-14
🇺🇸 Mongols · United States
641
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,741 11:19 23:28 33:39 ⛏ Fast Castle
20 1,316 12:25 21:22 31:35 ⛏ Fast Castle
19 1,252 12:28 25:57 37:17 ⛏ Fast Castle
16 1,048 11:55 19:57 31:27 ⛏ Fast Castle
16 1,076 10:33 23:11 34:03 ⛏ Fast Castle
14 909 13:27 23:39 34:20 ⛏ Fast Castle
13 861 14:31 28:45 40:33 ⚔ Towers FC
12 785 10:59 23:02 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,525 27,164 24,605 3,710 88,004 95,614
24,790 19,110 19,790 4,010 67,700 77,686
27,895 16,825 18,615 3,240 66,575 89,541
22,445 15,682 17,285 5,030 60,442 85,174
15,415 25,075 17,940 1,660 60,090 74,201
27,295 8,575 20,435 2,050 58,355 74,359
20,660 25,984 7,650 2,875 57,169 57,947
22,570 12,315 16,465 5,215 56,565 93,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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