AoeStats
← Dgor

Black Forest

503164485Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 58m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
878
+18
🇨🇿 Persians · Czechia
862
+19
🇺🇦 Bohemians · Ukraine
861
+19
🇩🇪 Dravidians · Germany
931
-19
🇩🇪 Turks · Germany
918
-18
🇩🇪 Chinese · Germany
918
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,284 15:10 21:08 33:32 ⛏ Fast Castle
26 1,523 14:42 22:25 36:13 ⛏ Fast Castle
20 1,152 17:05 22:09 49:49 ⛏ Fast Castle
15 844 13:56 21:54 32:02 ⛏ Fast Castle
12 687 14:30 21:46 33:38 ⛏ Fast Castle
11 630 14:07 20:51 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,185 14,421 17,890 3,250 74,746 87,457
29,635 22,994 19,390 1,680 73,699 89,727
24,580 29,331 15,475 2,890 72,276 77,046
37,440 19,596 11,380 3,060 71,476 77,068
27,885 20,084 18,410 1,860 68,239 89,346
16,335 19,097 13,735 3,170 52,337 60,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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