AoeStats
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QS Arena

503164373Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malians · Finland
1123
+17
🇨🇦 Turks · Canada
1106
+17
🇵🇪 Byzantines · Peru
1172
-19
🇨🇴 Bengalis · Colombia
1097
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,824 10:10 14:01 31:31 ⛏ Fast Castle
36 1,757 7:40 12:27 27:45 ⛏ Fast Castle
35 1,724 9:00 14:58 33:37 ⛏ Fast Castle
20 955 8:20 12:17 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,220 17,500 18,755 2,150 67,625 78,989
25,725 18,505 18,920 2,300 65,450 84,895
28,850 16,490 8,715 750 54,805 59,767
19,755 22,675 9,495 1,100 53,025 54,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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